Post by Deleted on Mar 24, 2013 11:52:59 GMT -5
Basics: Thurman, Neena. Domino.
Full Name: Neena Thurman
Codename: Domino
Nicknames: Dom, Petey the Dog
Type: Canon
Gender: Female
Species: Homo Superior
Age: 24
Date of Birth: 12 October
Hometown: Project Armageddon labs, unknown whereabouts
Current Residence: Incarcerated by BMA forces, no other fixed abode.
Loyalty: Bureau of Mutant Affairs (Office of Compliance).
Occupation: Mercenary. Assassin. Saboteur. Spy. Problem solver. Now a 'Licensed Volunteer Agent' of the BMA under duress.
Hair Colour: Jet Black
Eye Colour: Crystal Blue
Height: 5'8"
Weight: 150lbs
Body Type: Slim and feminine but with very tightly-packed muscle, akin to a professional swimmer's physique.
Typical Style: Is scarcely seen wearing casual clothes. Consciously avoids a fixed 'style' so other people won't notice her out and about.
Distinguishing Features: None besides mutations.
Physical Mutations: Chalk-white skin complexion over entire body, save for a rounded-diamond-shape patch over her left eye, which is black as night.
Uniform: Skintight black catsuit, sometimes w/ blue or white highlights, typically zipped all the way up. Flat-heeled boots. Multiple holsters and harnesses for assorted weapons, w/ grey straps and metal buckles, painted over to prevent light from reflecting and giving away her position at night.
Personality: Domino is typically reserved and brusque, showing little fondness for making friends or discussing things that aren't directly related to her current job or her cash flow. She doesn't bow and scrape before authority figures of any sort, even her own, and shows a noticable scornful side in reaction to talk of big ideals or causes or revolutions. As with many in her line of work, her jaded cynicism has grown beyond her years.
On the kinder side of things, Dom holds her own code of honour very close. She's never accepted an assignment where she'd have to hurt a child, and she never goes overboard and risks potentially killing bystanders or unrelated persons in pursuit of her target, to the point where she'll put her own life on the line to avoid it.
Given that she's a widower, Dom is understandably less than eager to 'meet anyone' anytime soon. She knows what heartbreak feels like, and to her, it outweighs love.
Family: Beatrice (biological mother, suspected deceased), Dr. Milo Thurman (ex-husband, confirmed deceased), 'Lazarus' (half-brother, suspected deceased)
History: The girl who would grow into Neena Thurman was created through in-vitro fertilisation at the labs of Project Armageddon, one of the many attempts to recreate the successes of 1942's Operation Rebirth that had given the world its 'Weapon I'; rather than chemical enhancement, Armageddon scientists had been researching ways to nurture the X-gene in unborn children and, in theory, ensure they would become powerful mutants. Removed from her mother's womb prematurely, Neena was grown to maturity in a nutrient tank with electrodes feeding information into her still-forming brain; firearms handling, close-quarters combat, tactical and strategic planning...by the time she took her first conscious breath, Neena was better indoctrinated in military protocols than most life-long soldiers. Even so, her latent mutant abilities were deemed unsuitable for the Project's goals and she was marked for incineration. Only the intervention of Neena's mother, who had suffered a crisis of conscience when the scope of the program's horror had become clear to her, saved her life. Beatrice spirited her away to a church in Chicago, where Neena would live in secrecy and solitude, never really feeling like she belonged, until she walked out at age 14.
The years following this have been largely undocumented, though it's clear Neena spent them expanding on her ingrained skillset and making contacts in the underworld. At age 19, she was contracted by the NSA as undercover security detail for Dr. Milo Thurman, a physicist working on sensitive projects. The two posed as a couple for a time before their mutual attraction became genuine, and they married. (it was during this time that Neena acquired her longtime codename Domino - Milo's pet name for her) Sadly, this happiness would not endure - an Advanced Idea Mechanics strike team discovered Milo's whereabouts and attacked in force, successfully driving off Domino in the process. She was informed later that Milo had died in the attack, and their marriage was quietly annulled.
Perhaps to keep her mind off depression, Domino tried to look into her past for the first time in years. A thin trail of clues led her to an underground facility in Florida, long abandoned, where she met a small boy with identical physical mutations as her. His only name was Lazarus. As Dom attempted to leave with the boy, she was confronted by a mob of insane zealots who had destroyed the facility some time before, outraged by its perversions of the human body...and leading the pack was Dom's mother, Beatrice. Beatrice attempted to kill Lazarus then and there, only for Dom to disarm her and viciously beat her into unconsciousness. However, in the midst of the melee, the other cultists had stolen Lazarus away. After this, a heartsick Domino swore to abandon her past forever.
Returning to her mercenary ways, Dom worked by her lonesome and as part of a few teams, most notably the Six Pack and X-Force, both under the command of Nathan 'Cable' Summers, with whom Dom shared a certain attraction that neither could afford to acknowledge openly. Things went badly for the teams, as things involving Cable tended to, and Dom wound up in the Brotherhood of Mutants, nursing a grudge. She was sent to disrupt a BMA rally regarding an incursion by military-aligned mutants in Afghanistan and shot one of the generals mid-speech before disappearing - however, she was later located and captured, reportedly after another Brotherhood member snitched on her.
The BMA chose to cover up Domino's involvement with the assassination, specifically so they could employ her as a clandestine field operative rather than just throwing her in a cell. With few options and fewer friends to turn to, Domino agreed to their demands...
Classification: Delta
Powers: Probability Manipulation: Domino's mutant gift takes the form of unconscious telekinetic acts within her line of sight triggered during stressful moments, each designed to cause highly improbable (but not impossible) events that will increase the probability of a favourable outcome for her, either by creating moments of 'good luck' for herself, or by inflicting 'bad luck' on her adversaries. This can be anything from a sudden equipment failure to a fluke ricochet striking a target from an odd angle to a pressurised gas pipe exploding, and so on.
Enhanced Agility/Reflexes: A side effect of Dom's 'good luck' causes part of her brain to send bio-electric pulses down her spine that guide her motions instinctively when her primary power is in effect, which allows her to move incredibly fast and nimbly, and boosts her reaction time far above human levels.
Skills: Expert Marksman: Domino's accuracy with both conventional and exotic firearms is likely second only to mutants and superhumans with a perfect-aim power of some kind. She's especially fond of sniper rifles for long-range brain-smashing and SMGs for crowd control.
Explosives Handling: Domino is also well-versed in the construction and placement of military and black-market explosives, as you might expect. She's also quite skilled at disarming them, though that trick doesn't get much use.
Subterfuge: Not a master of disguise by any means, Domino is nonetheless adept at moving in silence, disappearing into shadows, and generally getting into and out of places without anyone knowing she was there.
Peak Athletic Prowess: Through frequent practice for most of her life - and partially aided by her mutation - Domino's stamina, coordination, muscle memory and sense of balance are at the highest level possible for a human being. She's also an exceptional gymnast and a powerful swimmer.
Martial Arts Mastery: Indoctrinated in military CQC before she was even born, Domino has expanded her unarmed combat knowledge to incorporate kickboxing, krav maga, koppo, tae kwon do, hapkido and at least 2 others. She's also an expert practicioner with tonfas, katanas, European broadswords, throwing daggers, kukri knives and the 3-foot staff.
Multilingual: Over the course of her travels, Dom has learned to speak fluent Spanish, French and Russian, and has passable knowledge of Japanese, Italian, Swahili and Symkarian.
Weaponry: Domino's standard loadout for most missions is as follows:
- 2 x G18 fully-automatic pistols, one under each armpit
- 3 x antipersonnel frag grenades, clipped on front of top harness
- 2 x MP7 submachine guns with red-dot sights and muzzle suppressors, one each in drop-down holsters on legs
- 1 x Tanto fighting knife w/ painted stealth blade, sheathed on right ankle
- 1 x Barrett M99-1 .50-cal sniper rifle, mounted on over-the-shoulder hooks on back of top harness
- 1 x titanium kukri knife, sheathed on other side of back harness
- 4 x balanced throwing daggers, strapped around right bicep
- 1 x carbon-fibre tonfa, mounted via clips to left upper arm
Her belt at her waist is reserved for spare ammunition, and she also wears a bootlegged SOCOM communications rig, coupling a bluetooth-ish earpiece with an optional HUD lens for relaying info to her employers. Additionally, as a 'volunteer' agent for the BMA, Domino has restricted access to more exotic military-grade kit for missions where regular force of arms is insufficient. Examples include ceramic SMGs with silicon bullets (designed with Magneto in mind), portable psi-pulse generator (creates a multi-spectrum wavelength bombardment that's like white noise for psychically-sensitive minds, overwhelming them and disrupting their powers) and neuro-nets (toughened steel-wire net covered in barbs that emit a 1,500-watt electric charge on contact, designed to put the target in so much pain that they can't control their powers properly). These will only be supplied as and when her mission profile dictates, and are still in the prototyping phase, so replacements are hard to come by.
Role Play Sample: [This is from another site, so it will reference story events that have no bearing on Weapon XVI.]
The bar was barely scraping even her low standards, and the beer left something suspicially like iron filings or rust behind in her mouth, but Domino took another drink with a scowl anyway. If nothing else it distracted her from the itches on her face. Two more hours and this is a bust. Evidently her mark had a different - worse - idea of how to canvass for information in an enclosed community than she did.
Whatever it was in the beer stuck in her throat on the way down, prompting a coughing fit she kept as discreet as she could - there wasn't much noise tonight, and breaking that spell would attract unwanted attention. Still needing something to maintain her attention, she went over the details of the job in her head again...
Months ago the Brotherhood snuck a deep-cover agent into the Sapien League's ranks to disrupt their operations - Roderick Harper, a.k.a Morphine, possessed ranged pain negation and immune system-bolstering powers. A healer. Supposed to fix up any captured muties and help them escape human custody. A few days back he was killed. Nobody on our side seems to know anything about it. Most reckon his cover was compromised somehow and the Sapes got to him. Probably going to have to hit them back in return soon, just to keep the scoreboard even. But now there's a few nosy types asking the questions everyone would like kept silent. One's a cop name of Mallory. Human, which was rare. Fits in well around these parts. Objective: locate Mallory, then track and observe. No further action without command authorisation. Either he's gonna blab something he shouldn't and need to be iced, or he's gonna lead you to a few solid leads on the League, which could be very useful.
So here she was, with a baseball cap pulled low over her eyes, Asian-skintone make-up caking her face and hands, and a pair of Berettas under a knit turtleneck. Packing light didn't agree with her, but Sapien Town was enough of a dive that someone like Dom could easily 'procure' more guns with ease. Besides, it didn't look like trouble was coming her way -
Hold that thought,[/color] she mused silently, spying a promising reflection of police threads in her glass. Looking up, she took in the man's face, noting the previously-broken nose and thinning hair - that's our man.[/color] He nodded to the bartender with a smile of familiarity before a haunted look returned to his features, and Domino dropped her gaze before he could notice her scrutiny. He'd take his time asking the rest of the patrons what they knew about the killing. Maybe he'd even try asking her. Lying would be easy enough when her sum knowledge was all second-hand anyway. When he was done, she'd follow him out at a careful distance and it'd all be plain sailing...
So why do I feel like tonight will be anything but?
------------
Your Name: Craig
Other Characters: None at this time
Note: This app is for a character that was previously active and controlled by someone else, but has since been made inactive. I chose to craft a new app to fit my understanding of the character a little better, but have kept several details (age, build etc.) from the original app to maintain continuity.
Full Name: Neena Thurman
Codename: Domino
Nicknames: Dom, Petey the Dog
Type: Canon
Gender: Female
Species: Homo Superior
Age: 24
Date of Birth: 12 October
Hometown: Project Armageddon labs, unknown whereabouts
Current Residence: Incarcerated by BMA forces, no other fixed abode.
Loyalty: Bureau of Mutant Affairs (Office of Compliance).
Occupation: Mercenary. Assassin. Saboteur. Spy. Problem solver. Now a 'Licensed Volunteer Agent' of the BMA under duress.
Hair Colour: Jet Black
Eye Colour: Crystal Blue
Height: 5'8"
Weight: 150lbs
Body Type: Slim and feminine but with very tightly-packed muscle, akin to a professional swimmer's physique.
Typical Style: Is scarcely seen wearing casual clothes. Consciously avoids a fixed 'style' so other people won't notice her out and about.
Distinguishing Features: None besides mutations.
Physical Mutations: Chalk-white skin complexion over entire body, save for a rounded-diamond-shape patch over her left eye, which is black as night.
Uniform: Skintight black catsuit, sometimes w/ blue or white highlights, typically zipped all the way up. Flat-heeled boots. Multiple holsters and harnesses for assorted weapons, w/ grey straps and metal buckles, painted over to prevent light from reflecting and giving away her position at night.
Personality: Domino is typically reserved and brusque, showing little fondness for making friends or discussing things that aren't directly related to her current job or her cash flow. She doesn't bow and scrape before authority figures of any sort, even her own, and shows a noticable scornful side in reaction to talk of big ideals or causes or revolutions. As with many in her line of work, her jaded cynicism has grown beyond her years.
On the kinder side of things, Dom holds her own code of honour very close. She's never accepted an assignment where she'd have to hurt a child, and she never goes overboard and risks potentially killing bystanders or unrelated persons in pursuit of her target, to the point where she'll put her own life on the line to avoid it.
Given that she's a widower, Dom is understandably less than eager to 'meet anyone' anytime soon. She knows what heartbreak feels like, and to her, it outweighs love.
Family: Beatrice (biological mother, suspected deceased), Dr. Milo Thurman (ex-husband, confirmed deceased), 'Lazarus' (half-brother, suspected deceased)
History: The girl who would grow into Neena Thurman was created through in-vitro fertilisation at the labs of Project Armageddon, one of the many attempts to recreate the successes of 1942's Operation Rebirth that had given the world its 'Weapon I'; rather than chemical enhancement, Armageddon scientists had been researching ways to nurture the X-gene in unborn children and, in theory, ensure they would become powerful mutants. Removed from her mother's womb prematurely, Neena was grown to maturity in a nutrient tank with electrodes feeding information into her still-forming brain; firearms handling, close-quarters combat, tactical and strategic planning...by the time she took her first conscious breath, Neena was better indoctrinated in military protocols than most life-long soldiers. Even so, her latent mutant abilities were deemed unsuitable for the Project's goals and she was marked for incineration. Only the intervention of Neena's mother, who had suffered a crisis of conscience when the scope of the program's horror had become clear to her, saved her life. Beatrice spirited her away to a church in Chicago, where Neena would live in secrecy and solitude, never really feeling like she belonged, until she walked out at age 14.
The years following this have been largely undocumented, though it's clear Neena spent them expanding on her ingrained skillset and making contacts in the underworld. At age 19, she was contracted by the NSA as undercover security detail for Dr. Milo Thurman, a physicist working on sensitive projects. The two posed as a couple for a time before their mutual attraction became genuine, and they married. (it was during this time that Neena acquired her longtime codename Domino - Milo's pet name for her) Sadly, this happiness would not endure - an Advanced Idea Mechanics strike team discovered Milo's whereabouts and attacked in force, successfully driving off Domino in the process. She was informed later that Milo had died in the attack, and their marriage was quietly annulled.
Perhaps to keep her mind off depression, Domino tried to look into her past for the first time in years. A thin trail of clues led her to an underground facility in Florida, long abandoned, where she met a small boy with identical physical mutations as her. His only name was Lazarus. As Dom attempted to leave with the boy, she was confronted by a mob of insane zealots who had destroyed the facility some time before, outraged by its perversions of the human body...and leading the pack was Dom's mother, Beatrice. Beatrice attempted to kill Lazarus then and there, only for Dom to disarm her and viciously beat her into unconsciousness. However, in the midst of the melee, the other cultists had stolen Lazarus away. After this, a heartsick Domino swore to abandon her past forever.
Returning to her mercenary ways, Dom worked by her lonesome and as part of a few teams, most notably the Six Pack and X-Force, both under the command of Nathan 'Cable' Summers, with whom Dom shared a certain attraction that neither could afford to acknowledge openly. Things went badly for the teams, as things involving Cable tended to, and Dom wound up in the Brotherhood of Mutants, nursing a grudge. She was sent to disrupt a BMA rally regarding an incursion by military-aligned mutants in Afghanistan and shot one of the generals mid-speech before disappearing - however, she was later located and captured, reportedly after another Brotherhood member snitched on her.
The BMA chose to cover up Domino's involvement with the assassination, specifically so they could employ her as a clandestine field operative rather than just throwing her in a cell. With few options and fewer friends to turn to, Domino agreed to their demands...
Classification: Delta
Powers: Probability Manipulation: Domino's mutant gift takes the form of unconscious telekinetic acts within her line of sight triggered during stressful moments, each designed to cause highly improbable (but not impossible) events that will increase the probability of a favourable outcome for her, either by creating moments of 'good luck' for herself, or by inflicting 'bad luck' on her adversaries. This can be anything from a sudden equipment failure to a fluke ricochet striking a target from an odd angle to a pressurised gas pipe exploding, and so on.
Enhanced Agility/Reflexes: A side effect of Dom's 'good luck' causes part of her brain to send bio-electric pulses down her spine that guide her motions instinctively when her primary power is in effect, which allows her to move incredibly fast and nimbly, and boosts her reaction time far above human levels.
Skills: Expert Marksman: Domino's accuracy with both conventional and exotic firearms is likely second only to mutants and superhumans with a perfect-aim power of some kind. She's especially fond of sniper rifles for long-range brain-smashing and SMGs for crowd control.
Explosives Handling: Domino is also well-versed in the construction and placement of military and black-market explosives, as you might expect. She's also quite skilled at disarming them, though that trick doesn't get much use.
Subterfuge: Not a master of disguise by any means, Domino is nonetheless adept at moving in silence, disappearing into shadows, and generally getting into and out of places without anyone knowing she was there.
Peak Athletic Prowess: Through frequent practice for most of her life - and partially aided by her mutation - Domino's stamina, coordination, muscle memory and sense of balance are at the highest level possible for a human being. She's also an exceptional gymnast and a powerful swimmer.
Martial Arts Mastery: Indoctrinated in military CQC before she was even born, Domino has expanded her unarmed combat knowledge to incorporate kickboxing, krav maga, koppo, tae kwon do, hapkido and at least 2 others. She's also an expert practicioner with tonfas, katanas, European broadswords, throwing daggers, kukri knives and the 3-foot staff.
Multilingual: Over the course of her travels, Dom has learned to speak fluent Spanish, French and Russian, and has passable knowledge of Japanese, Italian, Swahili and Symkarian.
Weaponry: Domino's standard loadout for most missions is as follows:
- 2 x G18 fully-automatic pistols, one under each armpit
- 3 x antipersonnel frag grenades, clipped on front of top harness
- 2 x MP7 submachine guns with red-dot sights and muzzle suppressors, one each in drop-down holsters on legs
- 1 x Tanto fighting knife w/ painted stealth blade, sheathed on right ankle
- 1 x Barrett M99-1 .50-cal sniper rifle, mounted on over-the-shoulder hooks on back of top harness
- 1 x titanium kukri knife, sheathed on other side of back harness
- 4 x balanced throwing daggers, strapped around right bicep
- 1 x carbon-fibre tonfa, mounted via clips to left upper arm
Her belt at her waist is reserved for spare ammunition, and she also wears a bootlegged SOCOM communications rig, coupling a bluetooth-ish earpiece with an optional HUD lens for relaying info to her employers. Additionally, as a 'volunteer' agent for the BMA, Domino has restricted access to more exotic military-grade kit for missions where regular force of arms is insufficient. Examples include ceramic SMGs with silicon bullets (designed with Magneto in mind), portable psi-pulse generator (creates a multi-spectrum wavelength bombardment that's like white noise for psychically-sensitive minds, overwhelming them and disrupting their powers) and neuro-nets (toughened steel-wire net covered in barbs that emit a 1,500-watt electric charge on contact, designed to put the target in so much pain that they can't control their powers properly). These will only be supplied as and when her mission profile dictates, and are still in the prototyping phase, so replacements are hard to come by.
Role Play Sample: [This is from another site, so it will reference story events that have no bearing on Weapon XVI.]
The bar was barely scraping even her low standards, and the beer left something suspicially like iron filings or rust behind in her mouth, but Domino took another drink with a scowl anyway. If nothing else it distracted her from the itches on her face. Two more hours and this is a bust. Evidently her mark had a different - worse - idea of how to canvass for information in an enclosed community than she did.
Whatever it was in the beer stuck in her throat on the way down, prompting a coughing fit she kept as discreet as she could - there wasn't much noise tonight, and breaking that spell would attract unwanted attention. Still needing something to maintain her attention, she went over the details of the job in her head again...
Months ago the Brotherhood snuck a deep-cover agent into the Sapien League's ranks to disrupt their operations - Roderick Harper, a.k.a Morphine, possessed ranged pain negation and immune system-bolstering powers. A healer. Supposed to fix up any captured muties and help them escape human custody. A few days back he was killed. Nobody on our side seems to know anything about it. Most reckon his cover was compromised somehow and the Sapes got to him. Probably going to have to hit them back in return soon, just to keep the scoreboard even. But now there's a few nosy types asking the questions everyone would like kept silent. One's a cop name of Mallory. Human, which was rare. Fits in well around these parts. Objective: locate Mallory, then track and observe. No further action without command authorisation. Either he's gonna blab something he shouldn't and need to be iced, or he's gonna lead you to a few solid leads on the League, which could be very useful.
So here she was, with a baseball cap pulled low over her eyes, Asian-skintone make-up caking her face and hands, and a pair of Berettas under a knit turtleneck. Packing light didn't agree with her, but Sapien Town was enough of a dive that someone like Dom could easily 'procure' more guns with ease. Besides, it didn't look like trouble was coming her way -
Hold that thought,[/color] she mused silently, spying a promising reflection of police threads in her glass. Looking up, she took in the man's face, noting the previously-broken nose and thinning hair - that's our man.[/color] He nodded to the bartender with a smile of familiarity before a haunted look returned to his features, and Domino dropped her gaze before he could notice her scrutiny. He'd take his time asking the rest of the patrons what they knew about the killing. Maybe he'd even try asking her. Lying would be easy enough when her sum knowledge was all second-hand anyway. When he was done, she'd follow him out at a careful distance and it'd all be plain sailing...
So why do I feel like tonight will be anything but?
------------
Your Name: Craig
Other Characters: None at this time
Note: This app is for a character that was previously active and controlled by someone else, but has since been made inactive. I chose to craft a new app to fit my understanding of the character a little better, but have kept several details (age, build etc.) from the original app to maintain continuity.